TANK TV




"Video Calendar"

Up to 24 pieces will be shown, each day a little treat up until Christmas. Including works from Marcel Dinahet / Jaygo Bloom / T S Beall / Anna Boggon and many more... A new video every day until 24 December.

Check out the first pieces and watch this space daily:
http://www.tank.tv.

tank.tv would also like to announce its next upcoming project, "I Am Future Melancholic" to be programed at the Tate Modern on 20 January. Come and see: http://www.tate.org.uk/modern/eventseducation/film/7362.htm.

Tank.tv is an inspirational showcase of contemporary moving image. It is dedicated to exhibiting moving images in a free and accessible way. Created by Tank magazine in 2003 as an online gallery space, tank.tv presents a range of films by established and emerging artists.

NEW MEDIA SEOUL




My latest games console videoworks have recently been presented in a
New Media Festival In Seoul

B-SIDES OKLAHOMA

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LED THROWIES



LED Throwies made famous by The Graffiti Research Lab and Eyebeam NY.
Electronic Graffiti, lets you leave your 'tag' without doing any permanent marking, and whats more these thing move! Taxi's, Trams, Buses, Roll's Royce's, Cop Cars... bombing all things metal throughout the states and now into Europe. Check out this train bombing video shot in Austria.



Photos from a recent workshop held at the Threshold Artsspace at Perth concert halls. Scotland, with Artist Simon Bogle.





Made inexpensively from a magnet, an LED and a battery and kept together with a strip of tape. 'Throwie' kits can be purchased online here.

If you are interested you can book a workshop for your project here

UBUWEB

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SORE EYES

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POKER CLUB


New Media Scotland are doing one of their notorious Poker Club events on Thursday November 23rd from 6pm until 9pm, in the Grassmarket. Edinburgh. It is a series of talks in pubs, involving an international guest being in conversation with a local person of some repute... and for this next session I will be the local person!


The guest will be Mia Makela, aka SOLU she is finnish, a media and live cinema artist, teacher, investigator and cultural activist residing in Barcelona.

About the Poker Club:

In a nod to the Scottish Enlightenment, when Adam Smith and David Hume gathered to discuss big ideas over a glass of claret at the original Poker Club, New Media Scotland is launching its own series of events under this venerable name (which refers to a fireplace poker for "stirring things up", not card games, we're afraid). These events will be held in the same environment as the original Poker Club - in the pubs of Edinburgh , where there is an endless supply of bar napkins to jot down inspirational notes and ideas. The Poker Club is sponsored by anCnoc single malt whisky.

So please come and join us!


TRAMPOLINE EVENT

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DOTMOV 2006

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FURRIES

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INTERMEDIA SOLO SHOW

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WINGS

WINGS grow some and soar above the country of your choice, thanks to Google Maps and designer Mark Fennell.

FREEZE ART FAIR

Decide to go to London with Becky, Glasgow's LOWSALT gallery co-director. Dinner at Hoxton square, see the sculpture by Damien Hirst in the middle of it, was never a big fan (always liked his restaurants the best) do like this, it's night so we can't see the actual White Cube show. Try to get pudding at Les Trois Garçons but fail, rice pudding from The Best Kebab Shop in London on Stoke Newington High Street instead. Past the inflated Paul McCarthy sculpture to see the stunning Olafur Eliasson installation that opened that week. More Tate Modern, a rather large photo installation by Zoe Leonard.
Next day at the Freeze Art Fair. I'm glad it is happening. Suprised that none of the Dutch galleries have a stand there. Impressed with the Milan stand. It's not opening night and its massive I need at least five hours to take it all in, still we meet the New York dealer Chris D'Amelio, Cokkie Snoei who is with a collector. Talk to Sadie Coles. We see another Zoe Leonard picture A bearded lady? in a bathtub. Lovely Collier Schorr pictures. Gary Rhodes fantastic synthetic sculptures. The Modern Institutes consists of an abashment of black astroid blocks which scatter the central forecourt. Modern British bangers and mash for lunch followed by a walk at the zoo.

GALLERY BUMP

One of the BUMP AV portals located within the F.City festival environment.

F.CITY

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PULSAR CARACAS 2006




PULSAR CARACAS 2006
October 1 - November 18, 2006

My latest gameworks are to be presented as part of the exhibition and screening program at 'PULSAR' an electronic arts festival held in Caracas. Venezuela.

They will be included as part of the « Animations contemporaines » screening to be held at The Chacao Cultural Centre


The event is supported by -
The French Embassy in Venezuela
The Alliance Française in Caracas
The German Embassy in Venezuela
The Spanish Emabssy in Venezuela
The Spanish Agency for international cooperation
The Goethe Institut in Caracas
The British Council in Caracas
The French-German fund for cultural cooperation
The Rencontres Internationales Paris/Berlin
Cultures France
Periférico Caracas

INTRUSIVE ENTERTAINMENTS

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SONICPLAY

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NEW RELIGION

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WHITE MIDDLE CLASS

I have just cleared out my latest series of interactive projects from the MSc group show and come to the realisation that the systems I create need to change, I need something more practical and inexpensive, i feel the limits on both sides, Video is like the final frontier with open source software It needs a fast speed computer and i use a lot of it (video). Other than that I feel limited to presenting my works within institutes that can facilitate what i need, and that means presenting in a predominantly western world. If I am to keep on using systems that depend upon expensive technologies and high spec computer systems, I will ensure to address concerns that tackle social concerns, welfare, diversity and education and all the other really important objectives that will facilitate bridging the gap between those that have the technology and educational system to support this creativity and those that don't.



Consider this if you will..

Are locative media and psychogeography projects just entertainment for white, middle-class, gadget-oriented consumers? Mapping impulses, locative media projects and psychogeographic investigations of place and community have proliferated over the past decade. There is a rich, interdisciplinary field of practice and new strategies, tactics and tools are being invented all the time. However, there is also the need for critical evaluation and discussion of the relevance and impact of these cultural projects. Factors of race and class are often overlooked. Connections to the material (often military and corporate) circumstances of the development of technologies deployed in these projects are often swept aside. It is clear that more participation and play does not mean more democracy and freedom.

extracted from a recent talk by Catherine D’Ignazio a.k.a. kanarinka at the Upgrade New York .

RASTASOFT

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MY ROBOT FRIEND

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ISADORA G.S.A.

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COLORBALL

I recently stumbled across an old project I had forgot all about. In 2004 I utilised the changes of pitch and frequency within the human voice to create varying colors of field within a projected sphere of light. This I recall came about through my interest with the work of Nam June Paik, most specifically his first interactive TV piece which enabled a viewer, by talking into a microphone to manipulate the play of electrostatic images upon the Television screen.
Such basic interactive works still hold context within my recent practice. In TAO JOYSTICK I use a similar frequency level watcher to exchange the play of sounds into more complex audio and visual composition, attaching to the varied frequencies - position, tempo, and duration of any externally synched video footage.

ISADORA RECONTEXTUALISED

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ARMS



ARMS by NASAN TUR

NOISE MAKING MACHINES

This is a follow up to my fascination with horns and acoustic amplifiers, which have been a strong influence in
my designing of works such as the recently commisioned foghorns for the Futuresonic festival. Manchester.
and Acorn Electronics exhibited in Glasgow International 2005.



Artist Matt Hope has created HornMassive, a 2-ton, 2000-watt steel and aluminum horn sound system on wheels.
As far as I can tell it's mostly been used at a few raves but hopefully a mutual friend can introduce him to the guys from Konono No 1 at some point.



This massive horn reminded me instantly of the wonderful pictures of Japanese War Tubas and various acoustic location devices
used during WWI and WWII to detect the noise of distant enemy planes approaching. In England, the preferred devices for this sort of
enterprise were concrete sound mirrors which dotted the UK's southern coast and many of which are still standing today.

A few years back, Danish artist Lise Autogena embarked on a new project to create a pair of contemporary sound mirrors
that will allow people across the English channel to converse with each other, an especially ambitious (and seemingly impossible)
goal considering that Matt Hope's 2000 watt device is touted as being able to be heard 1 kilometer away.

Says Autogena in a 2001 Guardian article



"I love the fact that it's such an awkward, failed technology, which hasn't been covered up... New acoustic technology in America
can isolate sounds. So when you stand at a certain point in the mirror, you'll be able to hear the voice of the person standing by the mirror in France -
but only at an exact spot in the mirror. Move just a centimetre and the sound will disappear."

Link to Autogena's Sound Mirrors Project

EXHIBITION NIGHT

All in all, including the half a dozen power shortages
due to the temporary system we had installed, and the
many kids taking over my whole games installation and showing
their dads a thing or two, and the fact that had I the hindsight to make all
works coin-operated I would of amassed a small fortune during those few hours..
All in all everything went according to plan and looked sweet as....



















TANK FX



The project processes a sound file submitted by the user through an unused tank of 11 x 7 of reinforced concrete built in 1032 at the central station in Obenhauser (Germany.) By installing a linux server, some audio software, microphones and speakers right inside the tank, Tank-FX allows you to upload up to 60 seconds of audio material. It is played immediately in the water tank. The surface of the tank causes a particular reverberation which is picked up by the stereo mics. The reverberated version is recorded and mixed with the original one at a radio set that you can set in advance. The outcome is then converted in the desired output format for you to download and use.

The website is in german but there's an how to in english at FieldMuzik

There's some samples here

A work by German artists Sandro Catallo and Markus Cremers.

GRAFFITI ONLINE

interesting play

TOYBOX

This has got to be about the best interactive flash site I have seen to date
made by those wonderful Fabrica interactive design gurus
for benetton

SNEAK PREVIEW

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INVITATION TO VIEW

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FUTURESONIC REVIEW



recently was reviewed on the Turbulence blog site - my favourite read for all things digital!
also it may interest you to hear what rhizome had to say.

Have you ever wished that, with a simple click of your mouse, you could send shockwaves through a far away location? How about soundwaves? Artist Jaygo Bloom's latest work, BUMP, allows this power at a distance, in a fun package. Web surfers can visit his site to send 8-bit sonic blasts to three portable sound modules currently located at Futuresonic2006 festival venues, around Manchester. Enjoy the colorful, retro video game-style graphics at the site, and then fire at will, making your presence felt in the UK, no matter where you happen to be. Commissioned by the Lancaster, UK, arts organization Folly, BUMP's website evokes nostalgia for the era of Pac-Man and Zaxxon. It even captures some of the initial euphoria of the early internet by tracing optimistic intentions to use the net as a force for true global connectivity. Though BUMP calls itself 'an audible assault in locative media,' a scrolling message atop the front page reassures you, 'we love your ears.' - Michelle Kasprzak

MSc SHOW

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THE PHANTOM BAND

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PULSAR

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BBC BLAST DIGITAL TOUR

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DO OR DIY

Here is a link to an online version of my MSc Thesis
entitled 'Do or D.I.Y' concerning copyright issues, misshandling and the
representation and miss - representation of information within electronic imagery
and contemporary art.

ISADORA DAY FOUR

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FUTURESONIC 2006

Photos from my latest commission in Manchester for the Futuresonic festival.
a Locative media based installation - enabling the online world with an offline
presence.


Above the Bambers Art Space




Bump.me.uk earplugs.


Oklahoma cafe and venue


Warehouse 1830 Manchester's Science and Technology Museum


The Interactive Bump screen.

The project worked on numerous levels - from the free distribution of earplugs
within many of Futuresonics evening performances, to the installed pre fabricated
sound units visibly present around the festival. By far the best location was on
Oldham Street above the shop front of Bambers Art Space ran by Mark Kennedy.
And the end of the project the global web counter read +13000 hits, thats potentially
over 13000 sonic sounds emitted throughout the festival over the three days!
a great success, that will be once again exhibited at F.City in Lancaster this September.

STILLS CIRCUIT BENDING


Circuit bending with colleague Matt Kane Green at the Stills Gallery open day in Edinburgh, demonstrating different
hardware hacking techniques and how to interface circuit bent instruments with computers and micro controllers.
Participants are able to have a computer control the sound of their chosen instrument interface and be able to use
their instrument with midi sequencers and games controllers via max/msp to make music. This workshop is easy to
understand, for greater involvement the user does require some computer knowledge. Also explained was how the
same skills could be used to generate and control video pieces, as seen in the works 'TAO JOYSTICK' and 'MARRAKATTAK'.


BLAST DIGITAL

A recent meeting with the BBC Digital Blast co-ordinator for Scotland, Kirstie Lamont, has given rise to a really exciting opportunity to get involved with a nationwide educational / digital event.
Digital Blast is a creative forum that aims to inspire and motivate young people to develop their creative talents and showcase their work on a range of digital platforms.
Digital Blast is looking into creating a series of activities From August onwards targeting young people within Scotland and geared around new digital media and the performing arts. I have proposed to come on board and asisst with the digital performance via new Digital media tool Isadora.
The project sounds really exciting and will travel the country within the The Blast Truck, providing workshops, taster sessions, surgeries, showcase opportunities and large scale events that celebrate young people’s creativity. The truck will be equipped with state of the art technology and will profile work created by young people across BBC platforms including live web-casts on Blast local and national websites, links with BBC local radio and regional TV, BBC Big Screens, downloads to mobiles and bluetooth technology and national showcases on Blast on BBC2.
Their target is to be on the road for 15 weeks in 2006 (working with 20,000 13 – 19 year olds) and 30 weeks each following year (50,000 young people per year). Approx 150 young people a day will actively participate in truck activities on board.

FUTURESONIC

Just back from a really productive session with Mark Daniels
Programs Manager for Folly Lancaster and Drew Hamment Director
of the Futuresonic Festival. Manchester. My Bump commission is
moving along really well, and I have now secured locations for the networked
modules within Music and Arts Venue Oklahoma, within the museum of Science
and Industry and within Futuresonics Headquarters at the Bamber
Art Space on Oldham Street. Folly has also negotiated a giant touchscreen window
display to present the work for public interaction, via digital communications group
pixel inspiration.
Now the context from which I am to present has been set in place, I am looking forward
to designing the online and onsite installation. Images to follow...

VENN FESTIVAL

Back from an excellent gig in Bristol, performing as part of VJ collective Pointless Creations
Throughout the weekend VENN festival Set in the Stokes Croft quarter of Bristol but spilling into special venues throughout the city, featured bespoke line-ups, free events, processions, radio sessions, workshops, Digital performance and live art installation.

I also met with Teresa Dillon. Teresa is a Performance artist and Director for Polar Produce
Polar Produce are an Arts collective who use new technologies and digital media within live art performance. We spent a good day at the Venn Festival free picnic, discussing a new media collaboration involving traditional concepts from Butoh Dance, and a dynamic multi-camera system used to track the minute traces of movement within a performance.

TRACES OF COMMUNICATION



On a recent walk through town I came across this old man writing with water along the roadside.
It left an impression on me...

What trace is left by what we communicate?
Who experiences these traces of our communication?
How is our communication interperated?
Can something be equally 'invisible' and 'visible' at the sametime?
'Certain' and 'uncertain'?
What happens when multiple traces of past activity collide with one another?
How can this be presented as a digital performance / installation?
Of what significance does this visible trace hold over our relationship within the present?

COUNTRYLIFE

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SECOND LIFE

Ars Virtua are asking for proposals towards their next event 'TRANSPOSITION'

"TRANSPOSITION"

In this age of increasing data collection, storage, and management, it becomes necessary to create new visual forms for the representation of such information. Ars Virtua New Media Center and Gallery, located in Second Life, is seeking information design projects of any medium to feature in our show entitled "Transposition" on June 30th.

Pieces should contain unique techniques and methods in presenting information, interaction design, communication design, data visualization, or emergent behavior. Projects that extend their abilities to interactivity within the Second Life environment are highly encouraged to apply.

ABOUT:
Ars Virtua is a new type of space that leverages the tension between the 3d rendered game space and the real. It is the first in a series of projects that explore the virtual as the new real.

I am hoping that my 'TAO JOYSTICK' project will be of interest to them

ONEDOTZERO

Recently submitted my work to the OneDotZero event. OneDotZero are best known for their showcasing of moving image and for the tenth year running they will be presenting an audiovisual selection from some old favorites and new discoveries, with a bit of luck I may just squeeze the deadline and get to see my work hosted at the ICA. in London this summer.

BUMP LOGO

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ACAMCAB



A week of sunshine and Capoeira, with the ACAMCAB capoeira festival in Bordeaux.
with my favourite Mestre's, Mestres Cameleao (Marseille) Mestre Claudio (Salvador)
and Mestre Perna Longa (NY)And others, including
my very own inspirational teacher from Scotland 'Dion Draga'
who's capoeira name literally means 'the joker'- Da Ali G of the Capoeira world.



Capoeira is the most fascinating combination of music and dance.
The rhythms and the energy of the group are so important,
it is an all social affair with the crowd encouraging the play between two individuals,
through song and music. For the week we practice and perform for the public within
the many beautiful squares around Bordeaux town centre
And through the night we play and dance the big band samba. The traditional Maracatu Escôcia
and muito samba enredos to perfection.
with Caphrinias and traditional food accompaniment!
Entertainment and play, song and dance, with the many fine people who had gathered
from around the world.



Mind, Body and spirit food - I recommend :)
May your chapas be beuatifull bananarias be very nice!!

TAO WEB

With all these new deadlines fast approaching need to get TAO JOYSTICK the website up and running as soon as possible!
Heres some fresh images from the website which should give you a feeling of the theme I am following.

FUTURELAB

Deadlines fast approaching for the innovate to educate award
funded by NESTA FUTURELAB This is a real exciting chance to work
with professionals in new media and the education sector, involved in
approaching learning and new tools, from an elcetronically mediated perspective.
One month and counting...

TAO JOYSTICK

Recontres Internationales want my new work TAO JOYSTICK
for inclusion into their 2006 schedule.
heres a few pictures before the new website goes online...


And part of the statement that goes along with the project -

Tao Joystick is an interactive audiovisual games enhancement. It works in unison with any games console and translates audible gameplay expressions into random sound and video composition with realtime manipulation.

Each system consists of a gaming environment / installation including two monitors, a laptop running the required software and a games console.

Tao Joystick references the playing of original 80’s arcade games and consoles -
< ATARI > < SPECTRUM > < COMMODORE 64 >
< BREAK-OUT > < PONG > < DIG DUG > etc.

The constraints of such games with their limited controls and set specific values are replaced with alternative values of < speed > < loop setting > etc.
At present this is created via < JITTER > programming.

Within the constructed games environment. The playing of Tao Joystick re-defines the archived video footage that is presented on its double screen monitor. Video has been extracted from many sources including – Inuit Song, Butoh Dance, Bangrha and Tibetan chant.
Content is chosen according to the practice of Tao Joystick as a vehicle to re-present and preserve the musical, oral and dance culture of marginalised traditions, within a new technologically mediated context.

As practitioners seek to embed new technologies within the environment and create ever increasingly, more sophisticated < ubiquitous > and transparent interfaces for us to explore. Interactivity and usability can become secondary to the mediated experience and any aspect of intended game playing is difficult to understand.
Tao Joystick seeks to reverse this need for < ubiquity > and looks first and foremost towards < playability > and
< what makes a game addictive? >.
The technology that presents Tao Joystick is central to its physical makeup. The controller and console is very evidently a games controller and games console, yet the intended outcome, mediated by these self same new technologies, create an altogether unique and memorable audiovisual experience.

BUMP...

I have just been successful with a proposal towards
a futuresonic festival commision, hosted by Lancaster
arts base - FOLLY.
FUTURESONIC is an annual festival of sound, and AV installation,
held in Manchester. UK. Its very high profile, and I am really
excited at being given the commision to create a new piece of work for it.

My project is called BUMP..
and basically its an online project that translates the press of a
key into an actual realtime event.

exerpts from my proposal-

< BUMP... >

A sound
A text byte
An expression used within online discussions
A precursor
An interruption

Bump...

This adjective is appropriated from the endless realms of online forums where a user awaits a reply to his message.

Bump...

Situated within public walk spaces and areas of intersection between the many futuresonic festival events and interacted with on one of the many touch screen interfaces. < bump.. > will make it possible for participants to send a variety of sonic booms in real-time to one of the chosen hotspots.

Hotspots will be monitored by the use of live video stream via webcam and presented upon the Touchscreen interface.

TOUCHSCREEN INTERFACE
The interaction and execution of a sound-byte via an online flash based games module.

< bump… > involves a button-press online creating an actual real-time event within any specified location.
This is made possible via networked sockets and a flash signal being sent to a particular IP address port. max/msp receives this signal and changes it into
Any possible real-time event, i.e. sound.

IN CONTEXT

As computer technology becomes increasingly mature, the technology itself will fade into the background of human activities, becoming far less intrusive than is the case today.

Will reinstate the presence of this technological intervention over it's environment via the quick shot, rapid-fire, 8bit sounds emanating out of its location based < FOLLY > sound modules.

TROKIA RANCH LIVE

Just heard positive word from fellow performance space
audiovisual pioneers Troika Ranch. They will be holding a two week
workshop in New york this summer and hopefull I will be able to attend.

The workshop is specific to physical computing software -
Isadora. I have used this for a number of projects, it has a real ease of use
and is very useful as an interface between technology and the real world.
Used within dance performance and installation art environments.
I have presented this to students at Glasgow school of Art and at Duncan of
Jordanstone college of Art, and I hope atending this course will enable me with extra skills
and the potential for delivering a much higher quality of workshop within the future.

IMPAKT FESTIVAL

Recently presented gameworks to IMPAKT festival. This is
hosted in Utrecht each year, it has a very good profile and
will build upon my connections within the Netherlands.
Lots of fun interesting people there making games inspired
works.

MONTEVIDEO

Montevideo is a new media organisation situated in the Netherlands.
They have a residency program 'AIR' for artists.
This year one of the main guidlines is that the project should
utilise and be created out of Open Source Software (OSS).
This type of technology makes alot of sense. Most software has an OSS alternative,
at the moment the key problem is awareness and profile.
Within our society many people are too used to spending vast amounts of money,
certain companies and even creative individuals still suspect anything that is good can be for free!
OSS software developers are now making efforts to educate community projects
and schools, where access to this would make real sense.

For the AIR program, I have proposed my 'TAO JOYSTICK' project and reworked it to fit into the guidlines,
with a new title - 'FREE CREDIT' I will work on this project within the OPENLAB sessions at Glasgow school of Art.
A regular meeting place for artists and programmers interested in the uses of such software.
I have also proposed to use the residency as an opportunity to
rework and remix selected videoworks from the Montevideo archive library, via the FREE CREDIT
games console, this will form part performance and part interactive installation.

SODA ASIA/ALIAS

Soda Magazine is an international arts magazine, based in Switzerland They recently published
some of my images and an article within the Asia/Alias issue.

Heres a small exerpt from my included text.

My studio is large and cold, it has little natural light, this is where all my ideas are put to the test,
in a space devoid of all colour, with the dust hanging gently and the sound of someone using the oxytetraline torch next door.
Outside and on my bike I pass by roads I have never even been down. On my way to pick something up, drop something off or get to a meeting on time. The sounds I hear from my Walkman and the pace of movement at times blend into one, climatic changes or the sudden unexpected motion of a similar activity can bring this about. At times this is great enough to trigger off new ideas, of which I cultivate, sometimes I believe these visitations only appear whilst I rush and my head is full of distractions.

RIJEKA STREET PARTY

Pointless Creations on tour.The first one of 2006 took us into Croatia and
to a beautiful old town called Rijeka. Our part in the festivities was to create
an AV performance and interactive space within the carnivalparty streets.
The town had the most amazing perspex domed phone booths, and I was
quick to appropriate this into a diy interactive video booth station from which I
operated my computer.



Croatia has an amazing culture the people have had quite a history to deal with
but most recently everything is on the up and everybody we met were happy and
accomodating. As is so often the case when we travel to such countries and feel the
warmth and genuine hospitality of such a nation,
I return from these trips always with mixed feelings as to our situation in the UK.
For more photos of the interactive greenscreen see my Flickr photo page.

PARIS/BERLIN

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NEXT LEVEL

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GET A ROOM

'Get a room' is an annual charity event hosted by the
Brunswick Hotel in Glasgow's merchant city centre.
For one night only the hotel is taken over by artists,
musicians and performers and all the proceeds collected
go to charity. I was approached with the opportunity to do
something interactive with one of the rooms, so decided, due to
the nature of the long corridors within hotels that i would enclose
the room with a screen and have an interactive pacman piece,
that would be simply triggered each time someone walked past the
screen. this worked really well, As the party revellers got haywire with
the free drinks and stunning bands performing in the penthouse suite.
those loving munching sounds of Pacman resonated along the walls.

ISIS ARTS

Two days of max msp with whizz kidd guru Matt Green within
the Isis Arts centre, Newcastle upon Tyne.
During which I successfully reworked my project 'TAO JOYSTICK'
and it is now available as a fully playable version.
The system uses a G4 laptop running max/msp, attached to an old Atari2700 games console
via audio output and two seperate monitors for viewing.
I am now just getting busy with the content and should have some interesting
pictures to show you soon.

GOVANWOOD

Big show extravaganza with fire works, a seven foot gorilla and stretch limosines.
Situated right outside of the futuristic Glasgow science centre building.
'Govanwood' was a celebratory night of community film screenings. As part
of the Glasgow based AV team pointless creations I created a huge blue screen
out of a hired Luton van for realtime composition and manipulation.

PONG MYTHOS

- The homepage to the exhibition is now online!

And any of you in Germany between the 11 February to 30 April 2006
be sure to check out the exhibition at the Wuerttemberg Art Association in
Stuttgart, as it hosts the premiere of PONG.mythos the exhibition.



An exhibition about one ball, two bats and our life in a digital world

[The Project]
PONG.mythos presents over 30 works that revolve around the
computer game Pong. Pong, in the early 70s, turned the simple game of
tennis into the signal for the emergence of the computer game industry.
Since then, it has developed from its historical origin in game halls to
an important social, scientific and cultural reference system.

[The Artists]
//////////fur//// (D), Ascii Art Essemble (NL/SLO), Ralph Baer (USA),
Blinkenlights(D), Jaygo Bloom (GB), Blunty (AU), James Clar (USA) (tbc),
Dirk Eijsbouts (NL), VALIE EXPORT (A), Kiia Kallio (FI), Stephan ST
Kambor(D), Andrew Milmoe (USA), Mathilde MµPe (NL), Josh Nimoy (USA),
Noel Nissen, (USA), Oska Software (AU), Alan Outten (GB), Niklas Roy
(D), Leif Rumbke (D), Antoine Schmitt (F), Jan-Peter ER Sonntag (D),
Olaf Val (D), buro vormkrijgers (NL), Philip Worthington (UK)

For the first time the complex manifestations of one of the largest and
most popular establishment myths of our digital information society are
united in one place; the pong.mythos exhibition shows artistic, popular
and scientific works that expose how influential this little game has
become. Over 20 international artists take up the Pong game and its myth
directly. The exhibition moves consciously between the terrains of
computer history, the entertainment industry, science and art; research
projects that use Pong as an experimental playing field for future human
computer interfaces are presented along with historical game consoles
and a Pong game for the blind.

[THE MYTH]
In 1972, when Nolan Bushnell founded Atari, the first video game
company, to manufacture the Pong game console, he was hardly conscious
of the historical dimension of this act. The emerging digital games also
marked the beginning of the digitization of daily life. Computer games
were the first applications with which many humans learned computer
engineering. In this sense, Pong, apart from its meaning for computer
games history, has a significant social value. The success of Pong
stands - in the sense of concrete and transferred history - in direct
connection with the development of our digital information society.

pong.mythos is a cooperation between the Computer Games Museum in
Berlin, the Württemberg Art Association, The Games Convention/Messe,
Leipzig, Kornhausforum, Bern and other partners.

INTELLIGENT ENVIRONMENTS

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